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Old Feb 06, 2006, 06:43 PM // 18:43   #61
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I played a warrior with no clue for the first 3 months.

I made a monk and put it all the way through the game.

All my other characters, necro, ele, ranger, are better because they truly understand what a monk can and cannot do.

And my warrior is absolutely better than ever.

Want to understand monks? Be a monk.
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Old Feb 06, 2006, 06:44 PM // 18:44   #62
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indeed...i love it!
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Old Feb 06, 2006, 06:46 PM // 18:46   #63
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Quote:
Originally Posted by Griff Mon
Want to understand monks? Be a monk.
need more be said, no
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Old Feb 06, 2006, 06:56 PM // 18:56   #64
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What is this thread suppose to achieve we all know that it isn't easy playing the role of a Monk as well as any castor role but Rangers and Warrior think it is easy and besides they aren't the real damge dealer being the castors are mostly the Elementalist.They can put out more damage than a Warrior or Ranger can and spread it out the Warrior is more for defence although try telling that to axe Warriors.there is one thing that bothers me the most and that is seeing Monks in high level areas at a low level say a level 12 at Thirsty.This is the very reason there are bad Monks in the game now and don't know how to play their role when getting ran through the game.

Last edited by Age; Feb 06, 2006 at 06:58 PM // 18:58..
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Old Feb 06, 2006, 07:12 PM // 19:12   #65
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Do we really need anymore of these? Seriously, is this any surprise? You find idiots on the internet all the time...

Here is a rundown of what I encountered while going through PvE before faction was introduced/made reasonable, although I suspect similar comments/problems will be made well into chapter 2.

Warrior - For some reason the group doesn't understand that while you are pulling, if the angry little red dots gets into their happy little white circles, bad things will happen, so its best to stay back.

Ranger - "OMG U R A RANGER? TEY SUX"

Mesmer - See above. Sub in mesmer for ranger, add in homophobic comments if your character is a male mesmer. Mix vigorously.

Elementalist - Go read Ensign's article in the Gladiator's Arena section.

Necromancer "DO U HAVE BIP AND WOP?" "NO?" "OMG U NOOB"

Monk - "HEAL ME! HEAL ME! OMG! HEAL ME! RES ME! RES ME! OMG ! RES ME!"

And now for my favorite post of the day-
Quote:
Originally Posted by Rahja the Thief
Ok, first off... monks don't have 74 energy unless they are using -energy regen items... which is just retarded as hell. Second, your a warrior, you WILL listen to the monks, or, well, IMHO, I'll just let you die. I really don't play these games with warriors. Argue with me, fine, enjoy dying. Argue with me more, enjoy eating dirt. Don't bite the hand that feeds. Warriors are mostly pathetic excuses for players... oh look, AMITY in pvp, OWNED. PvE, you are just giant meatbags, nothing more. Do your job and STFU about it. You are there to get the shit beaten out of you, that's all. You don't even need to talk when we get right down to it. And BTW, I have a warrior, and he is a QUIET good boy who does as he is told, and has patience. So, you can take that comment on ENERGY MANAGEMENT and shove it where the sun doesn't shine, because you don't want to see my ways of energy management... it's called, SCREW YOU WAMMO JACKASS, no healing for you.
You do realise that if the tank in PvE dies, most often the group dies too? So its best not to insult the tank either, or else he might just go Leeroy.
And I hate to break this to you but, Amity sucks in PvP, badly. Warriors through and through are the best offense you can bring along in PvP, so, um yeah....

Last edited by Akathrielah; Feb 06, 2006 at 07:15 PM // 19:15..
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Old Feb 06, 2006, 07:23 PM // 19:23   #66
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Quote:
Originally Posted by Esprit
Don't forget about the 'blind invites' when you are in a town, especially if it's a mission. When I went through the game with my monk, I avoided any group that did a blind invite.

Monks will usually pick a group when they are good and ready.

Oh, and a note towards the popularity of monks. Sunday early afternoon, there was a grand total of TWO monks in Hell's Precipice. The Superbowl pre-game stuff was hours away too.
I'll bet one of those monks was myself. I created a monk after seeing just how rare/poor quality monks were in end-game areas. I'll still go back to Hells just to run groups through simply because I'd have appreciated it if someone did the same for me.
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Old Feb 06, 2006, 07:24 PM // 19:24   #67
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and, for more information about warriors being the better damage dealers, look at the post of 'why nuking sucks'...give me a few minutes and I will edit the link in. Hell, lets just bring every class in here, and say why everyone else is a noob, while not examining our own tactics and strategies. YES! THATS THE TICKET!

edit link: http://www.guildwarsguru.com/forum/s...y+nuking+sucks

Last edited by Star Gazer; Feb 06, 2006 at 07:27 PM // 19:27..
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Old Feb 06, 2006, 07:38 PM // 19:38   #68
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Me in green
Monk in white

need I say more
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Old Feb 06, 2006, 07:55 PM // 19:55   #69
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One big thing to learn is Ctrl+Click is you friend. The more info I have about the situation the better I can manage it.

Call out your debilitating hexes and conditions so I can prioritize removal and keep you functional! Ctrl+Click that blind as an offensive warrior and Ctrl+Click that migraine or backfire as a caster and I will get it off you as fast as I can.

If you aren't a warrior in PvE, KITE KITE KITE KITE KITE KITE KITE KITE FOR THE LOVE OF GOD KITE! Good Kiting can mitigate more damage that a monk could ever dream of healing or protecting against.
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Old Feb 06, 2006, 08:37 PM // 20:37   #70
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I do listen to monks their energy and stuff. But anyway I prefer keeping myself alive then trusting a monk to keep me alive for the reason that monks many times are bad.

I absolutely hate monks who don't heal if you don't listen to them, if it is a good comment, like a warrior agroing the whole map, ok! good, that's fine with me. But not 'i won't heal you because we need to go that way for my elite!'

In PvE, the only monks I group with are my guildmates or if I need to do a mission with my mesmer which I need someone else for.
Otherwise henchies are my best friends.

Guess that's one of the other reasons why IWAY is so popular, it doesn't require monks at all.

Quote:
For the love of Dwayna, if there's more than one warrior and SB is cast on warrior "A", the second warrior should not run past the first and get the attention of the casters. It wastes SB and possibly yourself.
You can't smell if the warrior in front of you has SB on him, you know that right?
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Old Feb 06, 2006, 08:45 PM // 20:45   #71
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The most annoying situation I encounter in the new uw area is when you are the only one getting hit over time for example pulling - i.e. they have plenty of time to heal you, no excuses. The mo is right there and simply does not heal or the only thing they do is cast breeze - to be shattered straight away and make you worse off.

If I am constantly not getting healed - like its blatantly obvious the healer is terrible, I will always be polite but I will confront them and say 'you dont heal, why are you not healing?' or something like 'All you do is run away, you dont heal' I dont care If they quit - I'd rather restart and get a good healer. Im morally opposed to carrying a crappy player through the game to get them easy greens, ecto's etc. Thats unfair on me and my other party members. I just cant do that, people say e.g. 'omg dont piss off the healer' well thats sort of discrimination to me - they are a healer so get special rights despite the fact they are a terrible party member?

Whilst spamming is annoying yes - there is nothing wrong with saying 'im dead' if you have a reason. Personally If I'm the healer, last one standing - I run, come back when the enemies have left, all my comrades are in the same spot. Im going to rez the MM first so he can make more of an army. Or Im going to rez the fast casting mesmer who also has rebirth - this just makes sense to me. Lets turn this around. You are a dead MM and call 'im dead' - it isnt always impolite. Sometimes its a gentle reminder.

But on the whole I do agree with you, people are quick to blame the healer before they look at themselves and their faults.
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Old Feb 06, 2006, 08:51 PM // 20:51   #72
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I found a wonderful solution for all those really bad non-monks out there. Bring Unyielding aura, if they bitch, let them fall. Then you own them If they bitch again, drop the enchantment. They'll get the hint quickly, and it works every time.
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Old Feb 06, 2006, 10:10 PM // 22:10   #73
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Quote:
Originally Posted by Medion
You can't smell if the warrior in front of you has SB on him, you know that right?
Warrior "A" is the designated attention getter. Warrior "B" should have the smarts to hold back and let him draw the first wave of spells. It's not a hard concept.
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Old Feb 06, 2006, 10:27 PM // 22:27   #74
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One thing about being a monk in high level hard hitting mob area like UW and Tombs UW is that for a monk, there is little margin for error.
As a monk you are at the back of the pipeline. You basically have to deal w/ the accumulation of all the previous errors and/or mistakes everyone else may have made. And it falls upon you as a monk to fix it all, without running out of energy.

I never realized when I first started playing GW as a fire ele, how simple my life was. Hit "c" for the closest mob and fire off a nuke, or a glyph and then a nuke. If I made a mistake and targeted the wrong mob, or the mob moved, no big deal, the party would just have to wait a bit longer for my unleashing of overwhelmingly powerful damage.

Even now, when I play as an echo SS necro in tombs uw, it's not going to kill anyone if i tab to the wrong mob and throw one of my Spitefuls on a chained soul instead of a grasping by accident. Or if i hit my skills in the wrong order and have to wait an extra recharge cycle, just move back and try again.

As a mesmer or ranger, you don't always manage to interrupt those siege wurms, giant stomps or healing breezes in time, but it's unlikely that some poor ele is going to die because of your mistake.

I've never played as a warrior, but I've had some warriors die when they hit the wrong stance or miscalculate aggro. Who dies directly because of their mistake? only themselves.

These days, monking in UW or Tombs, one mistake on your part can easily cost the life of any number of your party members. Click on the wrong person to cast your heal? The player you were trying to be save will probably be dead by the time you finish casting on the wrong player. Too slow to click on the monk getting repeatedly fireballed by terrorwebs? He'll be dead before you can finish casting your heal on him.

Or choose to cast your skills in the wrong order when one ranger is under attack by 2 graspings, while the entire party is being hit by a Wurm Siege, and that ranger will be dead by the time you finish casting Heal Party. In this case, WoH or PS on the ranger before casting the 2 sec heal party.

Got a Bladed Aatxe on the loose headed for your casters? If you predict the wrong caster to cast a prot spirit on in anticipation of an attack, the caster that is hit could be dead before you get out that Word of Healing on him.

Put Healing Seed and prot spirit on the warrior you thought would hold the line of mobs, but who instead begins to lead the retreat? You just wasted 25 energy and will be hard pressed to keep the dying softies alive.

Add the little room for error that monks have in a party with the fact that they often will be cleaning up the accumulation of all the little errors committed by the party (nukes were too slow, blind was cast on the wrong mob, SS was interrupted because the necro forgot to use the mantra, warrior ran too low on energy to use a damage avoidance stance) and you understand how some monks might get a little "annoyed" when they seem to be on the receiving end of countless derogatory epithets and imperious commands of rez me/heal me's.

Last edited by saphir; Feb 06, 2006 at 10:31 PM // 22:31..
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Old Feb 06, 2006, 10:44 PM // 22:44   #75
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Quote:
Originally Posted by taion
On the other hand, details about condition/hex status on other characters on the team, Endure Pain wearing off, imminent plans to overextend, and the like actually are useful
Yeah, definitely, calling out blind, dazed, important hexes, and the like is actually useful information for a monk and I ask teammates to call those out for me when I pug on a monk (though they rarely do).

Endure Pain is the best skill for a warrior to use when he is looking to commit suicide. Most warriors are retards and pre-endure before every fight, so that right in the middle when energy starts to get tight they eat a fat 300 HP hit that'll finish them off more often than not. It's a good skill that can give you a big buffer in the right situation, but it's main use in a PUG is to trick your teammates into thinking you have more health than you really do.

The best way to deal with idiots who insist on extending to the other side of the map, or who insist on running off into the next mob before you can regen from -20, is to just mention how so and so must be bored with life and wishes to commit suicide. Sometimes you get a whole team like that in which case you need to just quit on the spot, but if you can convince everyone else on the team that guy is a retard who wants to die they'll tend to stick around.

Peace,
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Old Feb 06, 2006, 11:39 PM // 23:39   #76
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/Sign

Let your Monks (in most places/situations) set the pace people!


I guess I have just come off a frustrating weekend with PUGs (moving a new monk up the game) and it really makes me never want to repeat the process.

I mean, doing THK for the 6th time this weekend with PUGs that have no idea wtf they are doing, even after you explain it in multiple languages (not even telling people any specifics, but just, hey wait for the monks to have energy...stay back ELE, quit Tanking).......sorry a /Vent is in order.



And Again, just as the Thought of the Day:

Elementalists.........your spells are ranged. Please don't run up next to the horde of mobs to cast your UBER Firestorm.....stand by your monk please.
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Old Feb 06, 2006, 11:54 PM // 23:54   #77
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Love thy monk..

I played the game as monk, I know what's involved in monking, I'm the first one to appologise for doing a lousy job of healing the team.. and generally.. prefer to not play monk. It sux being blamed for a single mistake (not hitting word fast enough and having someone die because of it).

The amount of people not carrying rez amazes me, the amount of people who foget to res a monk during battle is even more mind blowing. Happened during an ids run to the point of me, who was playing bonder, taking a res sig so I could res our healer on the spot while the other 3 were.. fighting and not realising that they were about to die. Are monks the only ones who look at the team bar?

Enough of monks though, I enjoy playing mesmer most, that means... I DONT call targets and I DONT have the same target as the team has, you guys are entertaining one target, I'm tryin to keep the rest of them entertained so you can kill target one faster. My biggest screw-up is trying to stop the healer in the backline of monsters, and doing that before the warrior has full aggro, makes for me being dead most of the time I do that, which is deserved and is normally followed by an appology or acknowledgement of my own stupidity.

Now, the one thing I can't stand about monks is the ones that demand everything happens according to their divine will. Last time I checked, it was not your place to tell the team to attack a single target, or in what order to attack what. You don't wanna heal me for not liking your all-powerful dominance of the team is bad and therefore doing what I think is right and attacking something else? Fine by me, we have two monks in the end missions for a reason.

And the best one is being dead as mesmer, biding my time until that mob is down, the team starting to head off, someone random pointing out that the mes. is down, and the monks reaction is "oh yeah, so he is"...
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Old Feb 07, 2006, 12:24 AM // 00:24   #78
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Ok as much as I agree with the points made I have to say this is a somewhat common post and i have a feeling the majority of people on this forum already understand it. To actually feel like a change is being made do as has already been mentioned and learn to deal with idiots another way.

I've been a slaphead now for 8months, its been my only charachter class and I'm very confident with it in pve and pvp. I have tosay the biggest skilli've learnt so far is 'signet of patience' Due to the fact we cannot overtly control the flow of battle as easily as other classes we must rely on others to do our dirty work while we keep them healthy. This means party forming skills must be developed if you wish to keep a thread of sanity.

My fave call if looking for a pug is....

'monk lfp that understands the use of the word noob is punnishable by death'

This has bore many fruits since i adopted it

Remember learning to use a class isn't just how to use your skills, you need to adjust your way of thinking. If you let them wind you up then you will be.. have clarity in purpose and you will not have the issue in the first place.

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Old Feb 07, 2006, 12:47 AM // 00:47   #79
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Quote:
Originally Posted by Brother Andicus
Much as I agree with the original post, there really is little wonder why players feel obligated to tell the monk what to do.

The truth is that 75% of healers and 85% of prot monks in PvE, really have no idea what they are doing and are as good as useless. As anyone who plays monk(and isnt one of the above mentioned majority), you know when you have healed, and have a good idea what the other monk/s in the group are up to. Pretty often its not that much.
While I think those numbers are a vast overestimate (particularly the 'good as useless' bit), surely people should be smart enough to realise that if a monk is too dumb to look at the parties health bars then surely pinging their own health a bazillion times isn't likely to help matters. Also I will often get told I'm useless:

- 'heal me u $%(# monk' - I healed you 5x dude and you still died.
- 'r u a healer or r u a noob' - Prot actually.
- 'u dont evn have breeze (#$%en noob' - Well there's more than one way to set up a monk skill bar and if you can't stay alive with Protective Spirit, Shielding Hands, and Shield of Regen on you then it's hardly my problem is it.

Anyway, just be a little cautious before you automatically assume your monk is useless.
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Old Feb 07, 2006, 01:03 AM // 01:03   #80
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Funny THK mission yesterday..

Idiot W> i no this miss lots
Idiot W> do what i tel u
...
Idiot W> put minding on king

Now I knew what he meant but I hadn't brought mending, neither had the other monk (why would we?). So just chose to ignore him for the moment .

...
Idiot W> minding on king!
Me > Don't worry I'm minding the king
Idiot W> do it, i no mission!
...
Me > I think it means mending...
Idiot W> mending on king!

lol

Anyway we got surprisingly far (close to the end) but certainly not due to these guys efforts .
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